Sunday 30 December 2007

Attention, Fantasy Authors of The World

There's something about the position of claiming something is 'art' that has never sat easily with me. Perhaps it's the fact that the creative medium I feel most attached to (games) gets a fair amount of flak for being either dangerously violent drivel (Manhunt) at best, or self-consciously seeking that constant edge of 'new media' cool (Edge Magazine, The Escapist etc).

More specifically, I feel that attempting to portray games as art is just inviting our critics to laugh at us. Games are a medium. It is possible to create something considered to be 'art' in any medium, but that doesn't mean games are art. Television isn't art. Cinema isn't (usually) art. Newspapers are not art.

Moreover, I do not quite understand the need to be accepted as art. Who cares? For me, craft is important. Design is important, engineering is important. I'll look at a well engineered game and admire it in the same way I admire some feat of civil engineering - because I have some insight into the processes and work and effort that are required, I understand and appreciate the level of human ingenuity and thought that goes into making something that seems culturally vacuous to someone like my mother.

And games can exhibit great design, something that I appreciate when I look at an Ipod or a Dyson hoover or a Ferrari. There are other elements too - some games are well written, have exceptional storylines or feature incredibly artistic visual styles or worlds. I'm not desperate for everyone to recognise them as art, though.

I've been prompted into this, somewhat tangentially, by reading the latest and concluding novel in Terry Goodkind's Sword of Truth series, Confessor. I'll lay my cards on the table - I'm with a vocal minority on this one, in that I loved the series at the start, but increasingly grew tired of the incessant amateur philosophising of previously action-driven characters. It just gets worse and worse as the series goes on. And I think these two strands of thought (games as art / fantasy writing) are linked - I read fantasy novels not because the genre contains the cream of the world's writers - it doesn't. I read fantasy because I generally enjoy the settings, narrative and the action. There are exceptions - I can recognise Tolkien as art even if I never particularly warmed to LOTR.

Goodkind, I think, falls prey to the trap that some game commentators or developers do, namely that they feel they have to go out and prove the worth of the medium. They don't. Forget about proving your worth and remember there is as much to admire in a finely crafted and well honed story that brings enjoyment and escapism to millions as there is in writing something that gains recognition outside of your current fanbase.

In the end, I think Goodkind just doesn't want to be a fantasy writer, as his later novels just get further and further away from my definition of fantasy.

Monday 17 December 2007

Games I Need to Get Off My Arse And Finish

In no particular order:
  • Twilight Princess
  • Stalker
  • The Witcher
  • Rainbow Six: Vegas
  • Hitman: BloodMoney
  • Overlord
  • Half a dozen other half-finished 360 offerings.
I'm a real sucker for not finishing games. I wish I was a little bit more protestant in my gaming work ethic (oxymoron?) but basically in recent years like most people heading into their late twenties I've become time-bound, not money-bound. Hence I end up buying a hell of a lot of games I don't ever finish. I can even predict with a fair degree of accuracy which genres of game I will complete, and which get neglected after something else pops up on the radar. I usually end up finishing RPGs or good story-driven FPS games like The Darkness, HL2 or Bioshock purely because I want to see what happens at the end, and I find the immersion that a great story brings very compelling.

On the other hand, although I do love RTS and strategy games, my attention tends to waver once the novelty wears off and the challenge begins. I love the thought of a good strategy game like Medieval: Total War 2, but I invariably lack the patience to really get the most out of games like these.

I'm trying to be a bit more careful these days about what I pick up - I've deliberately avoided buying great looking RTS games like World in Conflict or (criminally) Mario Galaxy purely because I tend to find the lack of coherent narrative off-putting.

Sunday 16 December 2007

Mass Effect

Having finished Mass Effect, I don't know whether I loved it unreservedly, or was slightly disappointed. I suppose if I have to ask then it must be the latter.

Bioware are one of my favourite developers on the planet, mostly because I am an RPG nut. If it's got a kobold in it, I'm there. Bioware have such pedigree, but either Bioware have lost their way a bit or the market is changing and I'm not.

Since KOTOR (so I suppose we're only really talking about 2 games here, Mass Effect and Jade Empire), it does appear as though Bioware have increasingly attempted to make their RPGs more cinematic and real time. While I don't really have a problem with this per se, the effect is that there seems to be less time for the sort of meat and veg content that I really loved about their games. Obviously BGII was, for a kobold-lover like me, the pinnacle of the genre. KOTOR was a little short and a little shallow for my tastes, but the fact that it looked great and was a Star Wars RPG more than made up for it.

Jade Empire, however, was far too linear for my tastes, the combat lacked obvious depth and the universe, while interesting, lacked the psychological meat hooks that franchises like Star Wars and D&D have in geek men of my generation. Mass Effect is a bit of a return to form, but it really just doesn't stand up to the glory days.

I'm worried (and I suspect) that Bioware's deviation from the classic formula is more a reflection of where they think the most sales lie. While I really love the interactice cutscenes of Mass Effect, and quite enjoyed the comabt, when I think of the dev time that went into making these systems my fondest wish is that they immediately halt new engine features for Mass Effect 2 and 3, and concentrate 100% on story, content and interesting locations (of which there were far too few in ME).

I suppose I just fear that the glory days of RPGs (Fallout 1/2, BG 1/2 and Planescape: Torment) are behind us. Hopefully Bethesda can pull things out of the bag.

Assassin's Creed

My disappointment with Assassin's Creed is, if nothing else, a testament to the power of expectation. I wanted the freeform fun of Crackdown with the intricate planning and execution (pun intended) of Hitman: Blood Money.

I think AC delivers absolutely the environment I was expecting - it's an incredible looking game, and the free running is ace (I'm still scratching my head as to how this was accomplished, they must have some clever procedural geometry tagging to identify foot/handholds, you'd need a legion of artists/designers otherwise). Ubisoft have this sort of context sensitive movement/animation stuff honed to a fine art, it began in Prince of Persia and Splinter Cell, and the dividends are really arriving now. It will be interesting to see where it ends up.

It's clear though, that as clever and talented as the devs at Ubisoft are, they're still mortal like the rest of us when it comes to identifying that elusive 'fun' factor. My problems with the game are the same as those that have been widely noted - namely the shockingly poor side missions, and the lack of depth to the main assassinations.

Other disappointing points:
  • Cutscenes. Lots of them, most of them dull.
  • Voice acting is ok, but the lead is very poor.
  • The story line is Deus Ex with none of the bite, depth or immersion.
  • Scholars mechanic is absolutely lame, really incredibly poor.
The game suffers as well from having designed itself into a corner - game AI is not really advanced enough to have convincing 'hide in plain sight' mechanics, guards are either ridiculously suspicious (death penalty for bumping into someone), or completely blind. That's not really the fault of Ubisoft, more that designers should really be wary of what is realistic and design their way around such limitations.

It's a bold game in many ways, but I do think this case the tech is really let down by poor design.

A long time coming...

Decided to try to update this thing a bit more often, I've really got into the habit of keeping a blog at work and I find it fairly satisfying, so I'll make a point of updating here, purely for my own amusement.

Things that have occurred since I last blogged:
  • I have moved house, and found that the rumours are true - it IS just about the most stressful thing you can do.
  • I have moved jobs, which has been pretty fantastic.
  • I have played many good games.