Having finished Mass Effect, I don't know whether I loved it unreservedly, or was slightly disappointed. I suppose if I have to ask then it must be the latter.
Bioware are one of my favourite developers on the planet, mostly because I am an RPG nut. If it's got a kobold in it, I'm there. Bioware have such pedigree, but either Bioware have lost their way a bit or the market is changing and I'm not.
Since KOTOR (so I suppose we're only really talking about 2 games here, Mass Effect and Jade Empire), it does appear as though Bioware have increasingly attempted to make their RPGs more cinematic and real time. While I don't really have a problem with this per se, the effect is that there seems to be less time for the sort of meat and veg content that I really loved about their games. Obviously BGII was, for a kobold-lover like me, the pinnacle of the genre. KOTOR was a little short and a little shallow for my tastes, but the fact that it looked great and was a Star Wars RPG more than made up for it.
Jade Empire, however, was far too linear for my tastes, the combat lacked obvious depth and the universe, while interesting, lacked the psychological meat hooks that franchises like Star Wars and D&D have in geek men of my generation. Mass Effect is a bit of a return to form, but it really just doesn't stand up to the glory days.
I'm worried (and I suspect) that Bioware's deviation from the classic formula is more a reflection of where they think the most sales lie. While I really love the interactice cutscenes of Mass Effect, and quite enjoyed the comabt, when I think of the dev time that went into making these systems my fondest wish is that they immediately halt new engine features for Mass Effect 2 and 3, and concentrate 100% on story, content and interesting locations (of which there were far too few in ME).
I suppose I just fear that the glory days of RPGs (Fallout 1/2, BG 1/2 and Planescape: Torment) are behind us. Hopefully Bethesda can pull things out of the bag.
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