I've decided to blog a little about the ongoing development of a Roguelike. I'll be developing in C#, using libtcod.net for console support and some helpful library functionality like FOV calculation pathfinding, and BSP generation, amongst other things.
I'm primarily inspired by Dwarf Fortress, a game I'd love to be able to get into but just can't seem to crack. It's a testatment to its complexity that it actually seems simpler to develop my own Roguelike than to brave its (frankly horrendous) UI.
We'll see how far I get with this. Here's the first screenshot below! From small beginnings...
1 comment:
Hey, I am checking this blog using the phone and this appears to be kind of odd. Thought you'd wish to know. This is a great write-up nevertheless, did not mess that up.
- David
Post a Comment